Skill system
Last updated
Last updated
Active Skill:
Requires to accumulate enough gem charged to activate. Each skill requires different mana accumulation.
Mana can be accumulated by creating matching gems equally to the color of the faction that carries the skill.
Only able to activate when the player is in his turn and before matching gem (matching gem means end turn - if there is no match 5)
Each Skill can be used once per turn, even if it’s fully recharged. User have to wait to the next turn to use.
Once activated, the skill will be locked for the end of this turn.
At the beginning of each Round, each skill will be recharged with 1 gem charged (apply for every skill and not consumed gems on board).
Skill Name | Skill Icon | Description |
---|---|---|
Primal Rage Ex | Attack all enemies for [(ATKx2.5)+INT] damages | |
Primal Rage | Attack all enemies for [(ATKx2.3)+INT] damages | |
Grizzly Rage | Deal [(ATKx2.5)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round | |
Feral Rage | Deal [(ATKx2.0)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round | |
Day Light Ex | Transmute 3 Blue Gems into Green Gems | |
Day Light | Transmute 3 Blue Gems into Green Gems | |
Dusk Light | Transmute 2 Blue Gems into Green Gems | |
Dawn Light | Transmute 1 Blue Gem into Green Gem | |
Abyssal Charge Ex | Deal [(ATKx3.0)+INT] damages and has 100% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill | |
Abyssal Charge | Deal [(ATKx2.8)+INT] damages and has 85% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill | |
Ocean Charge | Deal [(ATKx2.6)+INT] damages and has 70% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill | |
Sea Charge | Deal [(ATKx2.4)+INT] damages and has 55% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill | |
Military Order Ex | Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.5)+INT] damages | |
Military Order | Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.3)+INT] damages | |
Infantry Order | Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.1)+INT] damages | |
Militia Order | Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx1.9)+INT] damages | |
Surgical Shot Ex | Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.2)+INT] damages | |
Surgical Shot | Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.0)+INT] damages | |
Medical Shot | Transmute 2 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.8)+INT] damages | |
Clinical Shot | Transmute 1 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.6)+INT] damages | |
Iron Swing Ex | Consume 3 Green Gems to charge skill up and attack for [(ATKx2.3)+INT] damages | |
Iron Swing | Consume 3 Green Gems to charge skill up and attack for [(ATKx2.1)+INT] damages | |
Copper Mecha Swing | Consume 2 Green Gems to charge skill up and attack for [(ATKx1.9)+INT] damages | |
Lead Swing | Consume 1 Green Gems to charge skill up and attack for [(ATKx1.7)+INT] damages | |
Overpower Slash Ex | Deal [(ATKx2.7)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: The attack of affected target won't hit, not affect skills | |
Overpower Slash | Deal [(ATKx2.5)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit | |
Charged Slash | Deal [(ATKx2.3)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit | |
Low Battery Slash | Deal [(ATKx2.1)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit | |
Humanoid Chop Ex | Consume 3 Black Gems to charge skill up and deal [(ATKx2.2)+INT] damages | |
Humanoid Chop | Consume 3 Black Gems to charge skill up and deal [(ATKx2.0)+INT] damages | |
Cyber Chop | Consume 3 Black Gems to charge skill up and deal [(ATKx1.8)+INT] damages | |
Mechanical Chop | Consume 3 Black Gems to charge skill up and deal [(ATKx1.6)+INT] damages | |
Oracle Barrier Ex | Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25) | |
Oracle Barrier | Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.20) | |
Falcon Barrier | Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.30) | |
Juvenile Barrier | Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25) | |
Primal Fury Ex | Consume 3 Gold Gems to charge skill up and attack for [(ATKx3.0)+INT] damages | |
Primal Fury | Consume 3 Gold Gems to charge skill up and attack for [(ATKx2.8)+INT] damages | |
Grizzly Fury | Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.5)+INT] damages | |
Feral Fury | Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.3)+INT] damages | |
Day Cure Ex | Apply (ATKx1.2) Regen on all allies for 3 rounds | |
Day Cure | Apply (ATKx1.2) Regen on all allies for 3 rounds | |
Dusk Cure | Apply (ATKx1.3) Regen on lowest HP ally for 3 rounds | |
Dawn Cure | Apply (ATKx1.3) Regen on lowest HP ally for 2 rounds | |
Abyssal Lock Ex | Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20% | |
Abyssal Lock | Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20% | |
Ocean Lock | Consume 2 Red Gems to charge skill up and apply 20% HP UP for caster and 1 random allie for 3 rounds| HP UP: Increase HP of affected target for 20% | |
Sea Lock | Consume 1 Red Gem to charge skill up and apply 20% HP UP for thyself for 3 rounds| HP UP: Increase HP of affected target for 20% | |
Military Combat Ex | Apply 25% ATK UP for all allies for 3 rounds then attack for [(ATKx2.5)+INT] damages | |
Military Rally | Apply 20% ATK UP for all allies for 3 rounds then attack for [(ATKx2.3)+INT] damages | |
Infantry Rally | Apply 16% ATK UP for all allies for 3 rounds then attack for [(ATKx2.1)+INT] damages | |
Militia Rally | Apply 12% ATK UP for all allies for 3 rounds then attack for [(ATKx1.9)+INT] damages | |
Surgical Help Ex | Heal all allies for (ATKx2.5) HP | |
Surgical Help | Heal all allies for (ATKx2.0) HP | |
Medical Help | Heal the lowest HP ally for (ATKx2.5) HP | |
Clinical Help | Heal the lowest HP ally for (ATKx2.0) HP | |
Iron Bash Ex | Deal [(ATKx2.3)+INT] damages and has 100% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35% | |
Iron Bash | Deal [(ATKx2.1)+INT] damages and has 85% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35% | |
Copper Bash | Deal [(ATKx1.9)+INT] damages and has 70% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35% | |
Lead Bash | Deal [(ATKx1.7)+INT] damages and has 60% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35% | |
Overpower Knock Ex | Deal [(ATKx2.7)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill | |
Overpower Knock | Deal [(ATKx2.5)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill | |
Charged Knock | Deal [(ATKx2.3)+INT] damages and apply Silent effect to the furthest target for 2 round | Silent: Affected target is unable to use skill | |
Low Battery Knock | Deal [(ATKx2.1)+INT] damages and apply Silent effect to the furthest target for 1 round | Silent: Affected target is unable to use skill | |
Humanoid Break Ex | Deal [(ATKx2.2)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35% | |
Humanoid Break | Deal [(ATKx2.0)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35% | |
Cyber Break | Deal [(ATKx1.8)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35% | |
Mechanical Break | Deal [(ATKx1.6)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35% | |
Oracle Chain Ex | Attack for [(ATKx2.2)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled | |
Oracle Chain | Attack for [(ATKx2.0)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled | |
Falcon Chain | Attack for [(ATKx2.5)+INT] damages apply Seal 2 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled | |
Juvenile Chain | Attack for [(ATKx2.0)+INT] damages apply Seal 1 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled |