Skill system
Active Skill:
Requires to accumulate enough gem charged to activate. Each skill requires different mana accumulation.
Mana can be accumulated by creating matching gems equally to the color of the faction that carries the skill.
Only able to activate when the player is in his turn and before matching gem (matching gem means end turn - if there is no match 5)
Each Skill can be used once per turn, even if it’s fully recharged. User have to wait to the next turn to use.
Once activated, the skill will be locked for the end of this turn.
At the beginning of each Round, each skill will be recharged with 1 gem charged (apply for every skill and not consumed gems on board).
Skill List
Primal Rage Ex
Attack all enemies for [(ATKx2.5)+INT] damages
Primal Rage
Attack all enemies for [(ATKx2.3)+INT] damages
Grizzly Rage
Deal [(ATKx2.5)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round
Feral Rage
Deal [(ATKx2.0)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round
Day Light Ex
Transmute 3 Blue Gems into Green Gems
Day Light
Transmute 3 Blue Gems into Green Gems
Dusk Light
Transmute 2 Blue Gems into Green Gems
Dawn Light
Transmute 1 Blue Gem into Green Gem
Abyssal Charge Ex
Deal [(ATKx3.0)+INT] damages and has 100% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill
Abyssal Charge
Deal [(ATKx2.8)+INT] damages and has 85% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill
Ocean Charge
Deal [(ATKx2.6)+INT] damages and has 70% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill
Sea Charge
Deal [(ATKx2.4)+INT] damages and has 55% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill
Military Order Ex
Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.5)+INT] damages
Military Order
Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.3)+INT] damages
Infantry Order
Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.1)+INT] damages
Militia Order
Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx1.9)+INT] damages
Surgical Shot Ex
Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.2)+INT] damages
Surgical Shot
Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.0)+INT] damages
Medical Shot
Transmute 2 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.8)+INT] damages
Clinical Shot
Transmute 1 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.6)+INT] damages
Iron Swing Ex
Consume 3 Green Gems to charge skill up and attack for [(ATKx2.3)+INT] damages
Iron Swing
Consume 3 Green Gems to charge skill up and attack for [(ATKx2.1)+INT] damages
Copper Mecha Swing
Consume 2 Green Gems to charge skill up and attack for [(ATKx1.9)+INT] damages
Lead Swing
Consume 1 Green Gems to charge skill up and attack for [(ATKx1.7)+INT] damages
Overpower Slash Ex
Deal [(ATKx2.7)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: The attack of affected target won't hit, not affect skills
Overpower Slash
Deal [(ATKx2.5)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit
Charged Slash
Deal [(ATKx2.3)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit
Low Battery Slash
Deal [(ATKx2.1)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit
Humanoid Chop Ex
Consume 3 Black Gems to charge skill up and deal [(ATKx2.2)+INT] damages
Humanoid Chop
Consume 3 Black Gems to charge skill up and deal [(ATKx2.0)+INT] damages
Cyber Chop
Consume 3 Black Gems to charge skill up and deal [(ATKx1.8)+INT] damages
Mechanical Chop
Consume 3 Black Gems to charge skill up and deal [(ATKx1.6)+INT] damages
Oracle Barrier Ex
Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25)
Oracle Barrier
Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.20)
Falcon Barrier
Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.30)
Juvenile Barrier
Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25)
Primal Fury Ex
Consume 3 Gold Gems to charge skill up and attack for [(ATKx3.0)+INT] damages
Primal Fury
Consume 3 Gold Gems to charge skill up and attack for [(ATKx2.8)+INT] damages
Grizzly Fury
Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.5)+INT] damages
Feral Fury
Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.3)+INT] damages
Day Cure Ex
Apply (ATKx1.2) Regen on all allies for 3 rounds
Day Cure
Apply (ATKx1.2) Regen on all allies for 3 rounds
Dusk Cure
Apply (ATKx1.3) Regen on lowest HP ally for 3 rounds
Dawn Cure
Apply (ATKx1.3) Regen on lowest HP ally for 2 rounds
Abyssal Lock Ex
Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20%
Abyssal Lock
Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20%
Ocean Lock
Consume 2 Red Gems to charge skill up and apply 20% HP UP for caster and 1 random allie for 3 rounds| HP UP: Increase HP of affected target for 20%
Sea Lock
Consume 1 Red Gem to charge skill up and apply 20% HP UP for thyself for 3 rounds| HP UP: Increase HP of affected target for 20%
Military Combat Ex
Apply 25% ATK UP for all allies for 3 rounds then attack for [(ATKx2.5)+INT] damages
Military Rally
Apply 20% ATK UP for all allies for 3 rounds then attack for [(ATKx2.3)+INT] damages
Infantry Rally
Apply 16% ATK UP for all allies for 3 rounds then attack for [(ATKx2.1)+INT] damages
Militia Rally
Apply 12% ATK UP for all allies for 3 rounds then attack for [(ATKx1.9)+INT] damages
Surgical Help Ex
Heal all allies for (ATKx2.5) HP
Surgical Help
Heal all allies for (ATKx2.0) HP
Medical Help
Heal the lowest HP ally for (ATKx2.5) HP
Clinical Help
Heal the lowest HP ally for (ATKx2.0) HP
Iron Bash Ex
Deal [(ATKx2.3)+INT] damages and has 100% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%
Iron Bash
Deal [(ATKx2.1)+INT] damages and has 85% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%
Copper Bash
Deal [(ATKx1.9)+INT] damages and has 70% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%
Lead Bash
Deal [(ATKx1.7)+INT] damages and has 60% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%
Overpower Knock Ex
Deal [(ATKx2.7)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill
Overpower Knock
Deal [(ATKx2.5)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill
Charged Knock
Deal [(ATKx2.3)+INT] damages and apply Silent effect to the furthest target for 2 round | Silent: Affected target is unable to use skill
Low Battery Knock
Deal [(ATKx2.1)+INT] damages and apply Silent effect to the furthest target for 1 round | Silent: Affected target is unable to use skill
Humanoid Break Ex
Deal [(ATKx2.2)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35%
Humanoid Break
Deal [(ATKx2.0)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35%
Cyber Break
Deal [(ATKx1.8)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35%
Mechanical Break
Deal [(ATKx1.6)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35%
Oracle Chain Ex
Attack for [(ATKx2.2)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled
Oracle Chain
Attack for [(ATKx2.0)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled
Falcon Chain
Attack for [(ATKx2.5)+INT] damages apply Seal 2 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled
Juvenile Chain
Attack for [(ATKx2.0)+INT] damages apply Seal 1 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled
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