Skill system

Active Skill:

  • Requires to accumulate enough gem charged to activate. Each skill requires different mana accumulation.

  • Mana can be accumulated by creating matching gems equally to the color of the faction that carries the skill.

  • Only able to activate when the player is in his turn and before matching gem (matching gem means end turn - if there is no match 5)

  • Each Skill can be used once per turn, even if it’s fully recharged. User have to wait to the next turn to use.

  • Once activated, the skill will be locked for the end of this turn.

  • At the beginning of each Round, each skill will be recharged with 1 gem charged (apply for every skill and not consumed gems on board).

Skill List

Skill Name
Skill Icon
Description

Primal Rage Ex

Attack all enemies for [(ATKx2.5)+INT] damages

Primal Rage

Attack all enemies for [(ATKx2.3)+INT] damages

Grizzly Rage

Deal [(ATKx2.5)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round

Feral Rage

Deal [(ATKx2.0)+INT] damages and cause Bleed on target for 2 rounds | Bleed: Target takes (ATKx0.5) damages for every round

Day Light Ex

Transmute 3 Blue Gems into Green Gems

Day Light

Transmute 3 Blue Gems into Green Gems

Dusk Light

Transmute 2 Blue Gems into Green Gems

Dawn Light

Transmute 1 Blue Gem into Green Gem

Abyssal Charge Ex

Deal [(ATKx3.0)+INT] damages and has 100% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill

Abyssal Charge

Deal [(ATKx2.8)+INT] damages and has 85% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill

Ocean Charge

Deal [(ATKx2.6)+INT] damages and has 70% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill

Sea Charge

Deal [(ATKx2.4)+INT] damages and has 55% chance to Stun the target for 1 round | Stun: Affected target is unable to attack or using skill

Military Order Ex

Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.5)+INT] damages

Military Order

Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.3)+INT] damages

Infantry Order

Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx2.1)+INT] damages

Militia Order

Consume 3 Purple Gems to charge skill up. Skip the closest target and attack for [(ATKx1.9)+INT] damages

Surgical Shot Ex

Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.2)+INT] damages

Surgical Shot

Transmute 3 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx2.0)+INT] damages

Medical Shot

Transmute 2 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.8)+INT] damages

Clinical Shot

Transmute 1 Red Gems into Blue Gems. Skip the closest enemy and attack for [(ATKx1.6)+INT] damages

Iron Swing Ex

Consume 3 Green Gems to charge skill up and attack for [(ATKx2.3)+INT] damages

Iron Swing

Consume 3 Green Gems to charge skill up and attack for [(ATKx2.1)+INT] damages

Copper Mecha Swing

Consume 2 Green Gems to charge skill up and attack for [(ATKx1.9)+INT] damages

Lead Swing

Consume 1 Green Gems to charge skill up and attack for [(ATKx1.7)+INT] damages

Overpower Slash Ex

Deal [(ATKx2.7)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: The attack of affected target won't hit, not affect skills

Overpower Slash

Deal [(ATKx2.5)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit

Charged Slash

Deal [(ATKx2.3)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit

Low Battery Slash

Deal [(ATKx2.1)+INT] damages and has 100% chance to make target Blind for 1 round |Blind: Affected target's attack won't hit

Humanoid Chop Ex

Consume 3 Black Gems to charge skill up and deal [(ATKx2.2)+INT] damages

Humanoid Chop

Consume 3 Black Gems to charge skill up and deal [(ATKx2.0)+INT] damages

Cyber Chop

Consume 3 Black Gems to charge skill up and deal [(ATKx1.8)+INT] damages

Mechanical Chop

Consume 3 Black Gems to charge skill up and deal [(ATKx1.6)+INT] damages

Oracle Barrier Ex

Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25)

Oracle Barrier

Buff Shield for all allies lasts for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.20)

Falcon Barrier

Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.30)

Juvenile Barrier

Buff Shield for the lowest HP ally last for 2 rounds | Shield: The damages applies to affected target is reduced by (ATKx0.25)

Primal Fury Ex

Consume 3 Gold Gems to charge skill up and attack for [(ATKx3.0)+INT] damages

Primal Fury

Consume 3 Gold Gems to charge skill up and attack for [(ATKx2.8)+INT] damages

Grizzly Fury

Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.5)+INT] damages

Feral Fury

Consume 2 Gold Gems to charge skill up and attack for [(ATKx2.3)+INT] damages

Day Cure Ex

Apply (ATKx1.2) Regen on all allies for 3 rounds

Day Cure

Apply (ATKx1.2) Regen on all allies for 3 rounds

Dusk Cure

Apply (ATKx1.3) Regen on lowest HP ally for 3 rounds

Dawn Cure

Apply (ATKx1.3) Regen on lowest HP ally for 2 rounds

Abyssal Lock Ex

Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20%

Abyssal Lock

Consume 3 Red Gems to charge skill up and apply 20% HP UP for all allies in 3 rounds| HP UP: Increase HP of affected target for 20%

Ocean Lock

Consume 2 Red Gems to charge skill up and apply 20% HP UP for caster and 1 random allie for 3 rounds| HP UP: Increase HP of affected target for 20%

Sea Lock

Consume 1 Red Gem to charge skill up and apply 20% HP UP for thyself for 3 rounds| HP UP: Increase HP of affected target for 20%

Military Combat Ex

Apply 25% ATK UP for all allies for 3 rounds then attack for [(ATKx2.5)+INT] damages

Military Rally

Apply 20% ATK UP for all allies for 3 rounds then attack for [(ATKx2.3)+INT] damages

Infantry Rally

Apply 16% ATK UP for all allies for 3 rounds then attack for [(ATKx2.1)+INT] damages

Militia Rally

Apply 12% ATK UP for all allies for 3 rounds then attack for [(ATKx1.9)+INT] damages

Surgical Help Ex

Heal all allies for (ATKx2.5) HP

Surgical Help

Heal all allies for (ATKx2.0) HP

Medical Help

Heal the lowest HP ally for (ATKx2.5) HP

Clinical Help

Heal the lowest HP ally for (ATKx2.0) HP

Iron Bash Ex

Deal [(ATKx2.3)+INT] damages and has 100% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%

Iron Bash

Deal [(ATKx2.1)+INT] damages and has 85% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%

Copper Bash

Deal [(ATKx1.9)+INT] damages and has 70% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%

Lead Bash

Deal [(ATKx1.7)+INT] damages and has 60% chance to apply Weak effect on target for 2 rounds |Weak: Decrease ATK of affected target for 35%

Overpower Knock Ex

Deal [(ATKx2.7)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill

Overpower Knock

Deal [(ATKx2.5)+INT] damages and apply Silent effect to the furthest target for 3 round | Silent: Affected target is unable to use skill

Charged Knock

Deal [(ATKx2.3)+INT] damages and apply Silent effect to the furthest target for 2 round | Silent: Affected target is unable to use skill

Low Battery Knock

Deal [(ATKx2.1)+INT] damages and apply Silent effect to the furthest target for 1 round | Silent: Affected target is unable to use skill

Humanoid Break Ex

Deal [(ATKx2.2)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35%

Humanoid Break

Deal [(ATKx2.0)+INT] damages to all enemies has 100% chance to cause Daze for each enemy for 2 rounds |Daze: Decrease INT of affected target for 35%

Cyber Break

Deal [(ATKx1.8)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35%

Mechanical Break

Deal [(ATKx1.6)+INT] damages has 100% chance to cause Daze the target for 2 rounds |Daze: Decrease INT of affected target for 35%

Oracle Chain Ex

Attack for [(ATKx2.2)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled

Oracle Chain

Attack for [(ATKx2.0)+INT] damages and apply Seal to all enemies for 2 rounds | Seal: Target's Auto Trigger is disabled

Falcon Chain

Attack for [(ATKx2.5)+INT] damages apply Seal 2 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled

Juvenile Chain

Attack for [(ATKx2.0)+INT] damages apply Seal 1 random enemies for 2 rounds | Seal: Target's Auto Trigger is disabled

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